National Civil War Centre – Interactives Exhibits

Following a competitive tender process Heritage Interactive was commissioned as part of a design and build contract by the exhibition designers Campbell & Co to produce eleven bespoke interactive exhibits to enhance the overall visitor experience.

Heritage Interactive’s work has been outstanding and has gained exceptionally positive feedback from visitors using the interactives and the internal production team who worked with them.

Michael Constantine, National Civil War Centre, Newark

Take Aim

Our ‘Take Aim’ interactive thrusts users into the heart of one of the Civil War’s most dramatic events, The Siege of Newark. Parliamentarian forces surrounded the city causing starvation and death due to a lack of supplies. If that wasn’t enough, the Parliamentarians took aim with a canon each night to try and hit the governor’s house. Our interactive cannon game used a high quality 3D model interpretation of Newark as it would have looked in the 17th century. Users interact with a 3D cannon, adjusting the bearing and pitch, taking into account the wind speed and direction, before firing. After firing they received feedback in the form of illustrated story snippets revealing aspects of life at the time.

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This interactive demonstrates a way in which 3D content has been used to allow users to engage with a subject in a fun and interactive way. Historical information is delivered in the game’s feedback, meaning that users are enjoying the challenge of the cannon game and learning at the same time. This is designed to engage younger users and really bring past events to life.

What Lies Beneath?

This interactive archaeology game brings to life the story of human remains discovered in the Newark area. The skeleton was found to be thousands of years old, and researchers pieced together its story using a number of methods. Our interactive takes users on a journey starting at the discovery of the bones, through the process of carbon dating and gender identification, to finally revealing what kind of person the bones would have belonged to.

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Visitors step into the shoes of the archaeologists using a virtual metal detector to search for the bones, then choosing the correct tools for the dig. Then they move on to performing carbon dating and taking measurements to establish gender. Finally, users are presented with a short animation of the skull transforming into the reconstructed 3D head.

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By engaging users directly through the use of interactive games and activities we bring the subject matter to life. This transforms their time at the exhibit from a passive fact learning activity to an active and engaging experience.

Newark through time

This interactive allows users to step through the centuries and see how their town has changed through time. Graphic overlays such as train lines, roads and buildings are added to a map of Newark as visitors’ progress through the interactive.

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Short animations add visual interest and users can find out more information about key events by touching a hot key.

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Power to the People

This interactive takes users on a journey from the roots of democracy through to the present day. Visitors are presented with an interactive timeline containing text and images relating the development of our democracy, beginning with the Magna Carter.

Images are supplemented with short text explanations and users step through the events at their own pace. Every item contains more detailed information, which users can expand by touching a hot-spot. This allows people the freedom to look at certain events in more detail at their own discretion, putting them in control of their experience with the interactive.

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At the end of the interactive timeline users have the chance to have their say and vote on current issues. This is a fun way to engage users to in democracy and current issues. After voting visitors get the see the cumulative results from all visitors.